
Tuesday, January 31, 2012
Concept...

Monday, January 30, 2012
BlamNanner

Sunday, January 29, 2012
NannerRoll
Thursday, January 26, 2012
I doubt it...I guarantee it...


Finally posting the finished versions of these stickers. These are based on one of my favorite podcasts - IGN's Podcast Beyond! As the hosts read off the news stories of the week they decide whether they are news-worthy (saying "I guarantee it" like the Men's Wearhouse guy) or not ("I doubt it" from some furniture commercial on the East coast). There you go, Greg Miller - I plugged your podcast. Might I also just say...BEYOND!
It was difficult to just start messing around with these designs. Knowing what I know now about how type is created and judged, I felt like I had no right to work with it the way I had been. Of course, that's a bunch of lies. I know what's wrong with the type on the "I doubt it sticker". I'm aware that I built all of the letters haphazardly, disregarded baselines, ignored stem widths, didn't tweak each form for consistency, created mismatching serifs, and spent little to no time kerning between each letter.
The thing is - none of that matters. I'm not getting paid to create this work. I only get an hour or two, tops, to make these stickers on my own time. The work doesn't represent me. It's not a reflection of my abilities or work ethic. I'm not charging you, the viewer, to look at what I've done. These little projects are for me. They animate and motivate me. That's all I could ask for.
Wednesday, January 25, 2012
NannerStache

I will be finishing the stickers from the last post soon I hope. I was excited to work with type after reading The Logo, Font, and Lettering Bible. But then, something happened - I flinched. I got overwhelmed by all of my potential mistakes and I couldn't follow through. I let resistance, once again, tell me I wasn't ready to challenge myself.
I would like to think I'm over it: that knowing my tendencies and knowing about resistance would keep me from worrying. But I'm not. Being creative means overcoming resistance everyday. It means telling yourself (and sometimes others) that it's time to put everything aside and just create.
Monday, January 23, 2012
Sunday, January 22, 2012
NannerKnight

Thursday, January 19, 2012
NannerMoai

Wednesday, January 18, 2012
MegaNan...ner

Not sure how I feel about the design of this one. I wanted something simple, but I feel like it's lacking an overall weight. I refined an earlier sketch, but I still feel like this could be taken further. Hmmm...
Monday, January 16, 2012
NannerCheetah

I've realized that each one of these posts is a snapshot of my current progress and feelings. At this point in time I'm starting to really get what Inkscape is all about. I want to experiment more and take risks. I also want to play Skyrim. That game is breaking my will. But I recognize that, which means I can't deny I would rather be doing my art.
Sunday, January 15, 2012
D20...nanner

I've learned a lot about Inkscape's features through this project. This has allowed me to go back and look at previous work with an eye for what I can do better. I just learned about snapping, (allowing me to set parameters for lining up objects, center points, and individual nodes) and it changed so many things for me. This one little concept will allow me to build more complicated artwork with multiple objects.
Thursday, January 12, 2012
Wednesday, January 11, 2012
Old ideas are old...
Monday, January 9, 2012
Sunday, January 8, 2012
Double Feature
Monday, January 2, 2012
NannerDesigns
Sunday, January 1, 2012
2012

My Top 5 Videogames of 2011 PT.5

My design is based on Chomp, the adorable little monster that follows and serves you throughout the game. Cookies and candy serve as powerups for Chomp, allowing him to get stronger and eventually change forms - hence, the cookie. I'm really starting to pay attention to the way other artists build their more complicated vector forms. There's still a lot of things I want to learn.
My Top 5 Videogames of 2011 PT.4

The design I used is based around Gill, the final boss. He's a jerk. If you try wear down his life while he has a full super meter, he resurrects himself. It's pretty infuriating.
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